![]() You don’t necessarily need to merge things if they don’t cause any issues for you later on, like when you add a morph - but there are workarounds for that, which I can explain later. The problem with merging meshes is that it will mess up your morphs if you have any, since it will change the vertex count. Genitalia and eyelashes should only be merged if you are completely done with the character, as a last step. Let me know what else I can help with since there are a few more things to take into account (like the fingers bending the wrong direction once a new rig is created from Diff - but that is an easy fix).Įdit - one other thing to try with Sub-D’s is set it to “Simple” instead of Catmull-Clark.Ĭlothes, hair, etc., don’t need to be merged with the mesh. ![]() One thing to be aware of is that the textures are pointed to Daz libraries, so make sure to pack them in to your Blender file before saving.I mostly just make my own clothing in Blender. ![]() Clothing is optional from Daz (lol - didn’t mean to say it that way) since you can put clothing on once you get your character in to Blender, but some clothing will definitely slow things down.You can also add Daz poses this way once in Blender, but those will disappear if you convert the Daz rig to another one like Rigify.Make sure you tell the Diff tool where your specific Daz folders are located. Import into Blender, then use the Diffeomorphic (Diff) tools to add morphs from Daz libraries.Mostly what I do is bring in a base model with no morphs or poses.
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